using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.ContextMenus;

namespace Server.Items
{
    public class KatrinasCrook : ShepherdsCrook
    {
        public override int LabelNumber { get { return 1079789; } } // Katrina's Crook

        public override int ArtifactRarity { get { return 11; } }
        public override int InitMinHits { get { return 120; } }
        public override int InitMaxHits { get { return 120; } }

        [Constructable]
        public KatrinasCrook()
            : base()
        {
            WeaponAttributes.HitLeechStam = 40;
            WeaponAttributes.HitLeechMana = 55;
            WeaponAttributes.HitLeechHits = 55;

            Attributes.WeaponDamage = 60;
            Attributes.DefendChance = 15;
        }

        public KatrinasCrook(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)2);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}